![]() There will be a YouTube series of how to make maps with TrenchBroom for this engine in Q1 2022. There is still a lot to explain how TrenchBroom and RBDoom were modified to work together. The custom TrenchBroom for Doom 3 mapping can be found under tools/trenchbroom. The precomputed lightgrid data is distributed through the base/env/*.exr, base/maps/*.lightgrid and *_extra_ents.map files so existing BFG mods like UltimateHD can benefit from it without having file conflicts. However there is a fallback path that applies the new lighting to the original BFG assets. This release only comes with new engine upgrades and light data and doesn't provide new PBR authored materials. It adds new Global Illumination with a very modern approach through Spherical Harmonics and Irradiance Volumes. This release fixes the darkness of Doom 3 and makes the game look more similar to Doom 2016. This is the Full package that contains the RBDoom3BFG binaries, over 6.3 GB additional precomputed light data for Global Illumination similar like in modern games and a custom build of TrenchBroom to support Doom 3. For more installation instructions for other platforms like Linux and Mac please checkout the README.md.Simply extract the Full package over your C:\Program Files (x86)\Steam\SteamApps\common\Doom 3 BFG Edition\ directory and run RBDoom3BFG.exe.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |